I’ve seen these kind of surveys or discussions before, but never really looked into them much until today. I used this Alignment Survey once before to kind of pin down the alignment of a character I had envisioned, answering the wide range of questions as I thought the character might answer them. On a whim I recently answered the questions as I would answer them, and the result I thought pretty much “nailed” my world view in terms of a D&D Alignment spectrum. Suddenly curious, I decided to take their long survey which attempts to build a D&D character complete with statistics that match your answers.
According to the results, I would be a fairly average multi-class Halfling Druid/Ranger. I like the idea a lot. The Halfling (aka Hobbit) seems to fit me (mostly in just the mentality, but some in the physicality). The rare multi-class and average “jack of all trades, specialist in none” statistics, combined with an emphasis on preferring nature to the big cities, preferring solitude to large crowds, belief in an underlying caring yet impersonal divinity in nature and fascination with the science of how nature works more for the sake of knowing than using the knowledge towards some huge technological goal, though finding the pursuit of those tech goals fascinating as long as they don’t destroy the Nature I love.
I suspect that I would not be a very successful adventurer, especially with those stats, but it definitely seems to “be me”. I think though if I were to actually create a character to play using these stats and the multi-class Halfling idea though, I think I might go with Druid/Wizard or maybe Ranger/Wizard. One because of that higher Intelligence stat, and because the detailed results showed that while my answers tied for Druid/Ranger, the next biggest match was Wizard — a class I often gravitate towards and have enjoyed playing.
I Am A: Neutral Good Halfling Druid/Ranger (4th/3rd Level)
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can’t match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid’s Wisdom score should be high, as this determines the maximum spell level that they can cast.
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter’s dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger’s Wisdom score should be high, as this determines the maximum spell level that he can cast.
Lawful Good —– XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good —- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Good —- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral — XXXXXXXXXXXXXXXXX (17)
True Neutral —- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral – XXXXXXXXXXXXXXXX (16)
Lawful Evil —– XXXXXXXXX (9)
Neutral Evil —- XXXXXXXXXXXX (12)
Chaotic Evil —- XXXXXXXX (8)
Law & Chaos:
Law —– XXXXXXX (7)
Neutral – XXXXXXXXXX (10)
Chaos — XXXXXX (6)
Good & Evil:
Good —- XXXXXXXXXXXXX (13)
Neutral – XXXXXXXXXX (10)
Evil —- XX (2)
Human —- XXXXXXXXXXXXX (13)
Dwarf —- XXXX (4)
Elf —— XXXXXXXXXX (10)
Gnome —- XXXXXXXXXXXX (12)
Halfling – XXXXXXXXXXXXXX (14)
Half-Elf – XXXXXXXXXXX (11)
Half-Orc – (0)
Barbarian – XXXXXXXXXX (10)
Bard —— XXXXXXXXXX (10)
Cleric —- XXXXXXXX (8)
Druid —– XXXXXXXXXXXXXXXXXX (18)
Fighter — XXXXXXXX (8)
Monk —— XXXXXXXXXXXXXX (14)
Paladin — XXXXXXXXXX (10)
Ranger —- XXXXXXXXXXXXXXXXXX (18)
Rogue —– XXXX (4)
Sorcerer — XXXXXXXXXXXX (12)
Warlock — XXXX (4)
Wizard —- XXXXXXXXXXXXXXXX (16)
From the “What Kind of D&D Character Would You Be?” Survey at Easydamus.